My name is Parth, and I currently work at TSM. In the past, I worked at the Boeing Company as an R&D Engineer until I took some time off to pursue my interests, notably e-sports development and education policy. My motivation behind pursuing these projects was to drive discussion and have an impact in these industries. I had allotted myself 329 days for my adventure starting in August 2014, after which I was intending to return to a life of responsible adulthood, but in the end found that I could do that in a space that I'm incredibly passionate about. I'll continue to post on relevant topics on this website, but will be fairly sporadic.
Carnegie Mellon University
Master of Science, Materials Science and Engineering
The Boeing Company
Research & Development Engineer
Attending Carnegie Mellon gave me the opportunity to teach a course to college students as part of the Stuco Program, act as a mentor to high school students as a counselor for the Pre-College Program, and engage in philanthropy through the Andrew Carnegie Society. After joining Boeing in Seattle, I started volunteering along fellow engineers to lead STEM initiatives at local schools and interviewing prospective students in the area on behalf of the Carnegie Mellon Alumni Council. These experiences played a critical role in fostering my interest in education policy.
FIRST Lego League
Project and Robotics Judge
STEM After School Academy
Volunteer Teacher and Coordinator
The current system of public education in the United States is outdated, but an influx of grassroots programs have begun to offer meaningful experiences for students to fill the learning gap. My journey through education will begin by exploring the specific issues in the infrastructure by interviewing educators, administrators, and consultants from around the United States. I'll be working with researchers, analysts, and designers to develop novel approaches in externally resolving or mitigating these problems.
League of Legends
Analyst and Writer
E-sports have grown considerably in the past few years with the prevalence of League of Legends, but it still remains a niche community. Like the current system of public education, the underlying assumptions in the approach to their development are inefficient or misguided and a lot of creative and talented people are undervalued for their potential. As an avid follower of the game and professional scene, I'm interested in re-evaluating its members and audiences that efficiently cater to their needs.